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VIRTUAL CYCLING

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Virtual Cycling

Virtual Cycling

The dynamic bike is an immersive intelligent cycling system that integrates cool Internet elements with indoor cycling sports.

Through real-scene projection, precise matching, group battles and other full-member interactive modes, it brings gym members a strong visual impact and immersive cycling experience, greatly enhancing the entertainment and interactivity of cycling sports.

The cadence data collection and real-time feedback function during riding can not only assist cycling coaches to provide more accurate and professional guidance and teaching, improve fitness efficiency, but also greatly improve the gym's member stickiness and new member acquisition efficiency through data and event marketing.

  • Description

1. Immersive experience
Real-scene projection: Through projection technology, users can experience real outdoor scenes such as mountains and city streets during cycling, enhancing visual impact.

Precise matching: The system can intelligently match suitable cycling courses or scenes based on the user's cycling ability, goals and other data to enhance the personalized experience.

Group battle: Supports multi-person interactive mode, users can play with friends or other members in real time to increase the fun and competitiveness of sports.

2. Data collection and real-time feedback
Cadence data collection: The system can monitor the user's cadence, heart rate, power and other data in real time to help users understand their exercise status.

Coach assistance: Through data analysis, cycling coaches can guide members more accurately, provide personalized training suggestions, and improve fitness efficiency.

Real-time feedback: Users can see their exercise data in real time during cycling, adjust the cycling rhythm, and ensure the training effect.

3. Enhance entertainment and interactivity
All-member interactive mode: Through group battles, rankings and other functions, enhance the interaction between members and enhance the social attributes of sports.

Entertainment design: Combined with gamification elements, such as task challenges, to make the cycling process more interesting and reduce the boredom of exercise.

4. Improve member stickiness and new member acquisition efficiency
Data-driven marketing: By analyzing users' cycling data, gyms can develop more targeted marketing activities, such as personalized recommendations, point rewards, etc., to enhance member stickiness.

Social sharing: Users can share their cycling results on social platforms to attract more people to participate and help gyms achieve new members.

5. Intelligent management
Coach management tools: The system provides coaches with powerful data support to help them better manage members' training progress and results.

Member management system: Gyms can use the system to track member participation and optimize course schedules and marketing strategies.

TypeBicycle Ride Machine
Age>6 Years, >8 Years
is_customizedYes
Product NameBicycle Ride Machine
Size3*3*1.7M
Number of bicycles4
OccassionCommercial amusement park, Sports park, Hotel, Educational play area
LCD Screen Size21.5 inch
software1 set
projector1 set

Virtual Cycling machine.jpgAr Ride Bike.jpginteractive Bicycle Simulator.jpg

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